This repository has been archived by the owner. It is now read-only.
Permalink
Cannot retrieve contributors at this time
Name already in use
A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
AudioGameGUI/SettingStructures.h
Go to fileThis commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
35 lines (23 sloc)
600 Bytes
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#ifndef SETTINGSTRUCTURES_H | |
#define SETTINGSTRUCTURES_H | |
#include <QString> | |
#include <QVector> | |
struct audioGameSettings{ | |
QString logFileName; | |
/*Sequences*/ | |
QVector<int> trialSequence; | |
QVector<double> itiSequence; | |
/*Timing*/ | |
double preDelay = -1; | |
double iti = -1; | |
double userReaction = -1; //sec | |
double preImaq = -1; | |
/*Stimulus properties*/ | |
double soundDurationPositive = -1; | |
double soundDurationNegative = -1; | |
QString fileNamePositive; | |
QString fileNameNegative; | |
/*Reward*/ | |
int licksToReward; | |
}; | |
#endif // SETTINGSTRUCTURES_H |