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#ifndef SETTINGSTRUCTURES_H
#define SETTINGSTRUCTURES_H
#include <QString>
#include <QVector>
struct audioGameSettings{
QString logFileName;
/*Sequences*/
QVector<int> trialSequence;
QVector<double> itiSequence;
/*Timing*/
double preDelay = -1;
double iti = -1;
double userReaction = -1; //sec
double preImaq = -1;
/*Stimulus properties*/
double soundDurationPositive = -1;
double soundDurationNegative = -1;
QString fileNamePositive;
QString fileNameNegative;
/*Reward*/
int licksToReward;
};
#endif // SETTINGSTRUCTURES_H