diff --git a/[refs] b/[refs] index 703a0c652edc..addf0a180a39 100644 --- a/[refs] +++ b/[refs] @@ -1,2 +1,2 @@ --- -refs/heads/master: 2ff98147847de3d27d7aa174d58467d21fe372aa +refs/heads/master: 3e582db0783872a645f5236ef142be6579b300ad diff --git a/trunk/drivers/input/gameport/gameport.c b/trunk/drivers/input/gameport/gameport.c index c5600ac5feb3..078e4eed0894 100644 --- a/trunk/drivers/input/gameport/gameport.c +++ b/trunk/drivers/input/gameport/gameport.c @@ -36,7 +36,6 @@ EXPORT_SYMBOL(__gameport_register_driver); EXPORT_SYMBOL(gameport_unregister_driver); EXPORT_SYMBOL(gameport_open); EXPORT_SYMBOL(gameport_close); -EXPORT_SYMBOL(gameport_rescan); EXPORT_SYMBOL(gameport_set_phys); EXPORT_SYMBOL(gameport_start_polling); EXPORT_SYMBOL(gameport_stop_polling); @@ -230,8 +229,6 @@ static void gameport_find_driver(struct gameport *gameport) */ enum gameport_event_type { - GAMEPORT_RESCAN, - GAMEPORT_RECONNECT, GAMEPORT_REGISTER_PORT, GAMEPORT_REGISTER_DRIVER, }; @@ -365,15 +362,6 @@ static void gameport_handle_event(void) gameport_add_port(event->object); break; - case GAMEPORT_RECONNECT: - gameport_reconnect_port(event->object); - break; - - case GAMEPORT_RESCAN: - gameport_disconnect_port(event->object); - gameport_find_driver(event->object); - break; - case GAMEPORT_REGISTER_DRIVER: gameport_add_driver(event->object); break; @@ -651,16 +639,6 @@ static void gameport_disconnect_port(struct gameport *gameport) device_release_driver(&gameport->dev); } -void gameport_rescan(struct gameport *gameport) -{ - gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN); -} - -void gameport_reconnect(struct gameport *gameport) -{ - gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT); -} - /* * Submits register request to kgameportd for subsequent execution. * Note that port registration is always asynchronous. diff --git a/trunk/include/linux/gameport.h b/trunk/include/linux/gameport.h index afad95272841..f64e29c0ef3f 100644 --- a/trunk/include/linux/gameport.h +++ b/trunk/include/linux/gameport.h @@ -68,7 +68,6 @@ struct gameport_driver { int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode); void gameport_close(struct gameport *gameport); -void gameport_rescan(struct gameport *gameport); #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))