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// attributes.cc
// Class to manage partition attribute codes. These are binary bit fields,
// of which only four are currently (2/2011) documented on Wikipedia, and
// two others found from other sources.
/* This program is copyright (c) 2009-2013 by Roderick W. Smith. It is distributed
under the terms of the GNU GPL version 2, as detailed in the COPYING file. */
#define __STDC_LIMIT_MACROS
#define __STDC_CONSTANT_MACROS
#include <stdint.h>
#include <stdio.h>
#include <iostream>
#include <sstream>
#include "attributes.h"
#include "support.h"
using namespace std;
string Attributes::atNames[NUM_ATR];
int Attributes::numAttrs = 0;
//Attributes::staticInit Attributes::staticInitializer;
// Default constructor
Attributes::Attributes(void) {
numAttrs++;
if (numAttrs == 1)
Setup();
attributes = 0;
} // constructor
// Alternate constructor
Attributes::Attributes(const uint64_t a) {
numAttrs++;
if (numAttrs == 1)
Setup();
attributes = a;
} // alternate constructor
// Destructor.
Attributes::~Attributes(void) {
numAttrs--;
} // Attributes destructor
void Attributes::Setup(void) {
ostringstream temp;
// Most bits are undefined, so start by giving them an
// appropriate name
for (int i = 0; i < NUM_ATR; i++) {
temp.str("");
temp << "Undefined bit #" << i;
Attributes::atNames[i] = temp.str();
} // for
// Now reset those names that are defined....
atNames[0] = "system partition"; // required for computer to operate
atNames[1] = "hide from EFI";
atNames[2] = "legacy BIOS bootable";
atNames[60] = "read-only";
atNames[62] = "hidden";
atNames[63] = "do not automount";
} // Attributes::Setup()
// Display current attributes to user
void Attributes::DisplayAttributes(void) {
uint32_t i;
int numSet = 0;
cout << "Attribute value is ";
cout.setf(ios::uppercase);
cout.fill('0');
cout.width(16);
cout << hex << attributes << dec << ". Set fields are:\n";
for (i = 0; i < NUM_ATR; i++) {
if ((UINT64_C(1) << i) & attributes) {
cout << i << " (" << GetAttributeName(i) << ")" << "\n";
numSet++;
} // if
} // for
cout.fill(' ');
if (numSet == 0)
cout << " No fields set\n";
cout << "\n";
} // Attributes::DisplayAttributes()
// Display attributes for a partition. Note that partNum is just passed for
// immediate display; it's not used to access a particular partition.
void Attributes::ShowAttributes(const uint32_t partNum) {
uint32_t bitNum;
bool bitset;
for (bitNum = 0; bitNum < 64; bitNum++) {
bitset = (UINT64_C(1) << bitNum) & attributes;
if (bitset) {
cout << partNum+1 << ":" << bitNum << ":" << bitset
<< " (" << GetAttributeName(bitNum) << ")" << endl;
} // if
} // for
} // Attributes::ShowAttributes
// Prompt user for attribute changes
void Attributes::ChangeAttributes(void) {
int response;
uint64_t bitValue;
cout << "Known attributes are:\n";
ListAttributes();
cout << "\n";
do {
DisplayAttributes();
response = GetNumber(0, NUM_ATR, 64,
"Toggle which attribute field (0-63, 64 or <Enter> to exit): ");
if (response != 64) {
bitValue = UINT64_C(1) << response; // Find the integer value of the bit
if (bitValue & attributes) { // bit is set
attributes &= ~bitValue; // so unset it
cout << "Have disabled the '" << atNames[response] << "' attribute.\n";
} else { // bit is not set
attributes |= bitValue; // so set it
cout << "Have enabled the '" << atNames[response] << "' attribute.\n";
} // if/else
} // if
} while (response != 64);
} // Attributes::ChangeAttributes()
// Display all defined attributes on the screen (omits undefined bits).
void Attributes::ListAttributes(void) {
uint32_t bitNum;
string tempAttr;
for (bitNum = 0; bitNum < NUM_ATR; bitNum++) {
tempAttr = GetAttributeName(bitNum);
if (tempAttr.substr(0, 15) != "Undefined bit #" )
cout << bitNum << ": " << Attributes::GetAttributeName(bitNum) << "\n";
} // for
} // Attributes::ListAttributes
// multifaceted attributes access
// returns true upon success, false upon failure
bool Attributes::OperateOnAttributes(const uint32_t partNum, const string& attributeOperator, const string& attributeBits) {
// attribute access opcode
typedef enum {
ao_or, ao_nand, ao_xor, ao_assignall, // operate on all attributes (bitmask)
ao_unknown, // must be after bitmask operators and before bitnum operators
ao_set, ao_clear, ao_toggle, ao_get // operate on a single attribute (bitnum)
} attribute_opcode_t; // typedef enum
// translate attribute operator into an attribute opcode
attribute_opcode_t attributeOpcode = ao_unknown; { // opcode is not known yet
if (attributeOperator == "or") attributeOpcode = ao_or;
else if (attributeOperator == "nand") attributeOpcode = ao_nand;
else if (attributeOperator == "xor") attributeOpcode = ao_xor;
else if (attributeOperator == "=") attributeOpcode = ao_assignall;
else if (attributeOperator == "set") attributeOpcode = ao_set;
else if (attributeOperator == "clear") attributeOpcode = ao_clear;
else if (attributeOperator == "toggle") attributeOpcode = ao_toggle;
else if (attributeOperator == "get") attributeOpcode = ao_get;
else {
cerr << "Unknown attributes operator: " << attributeOperator << endl;
return false;
} // else
} // attributeOpcode
// get bit mask if operating on entire attribute set
uint64_t attributeBitMask; { if (attributeOpcode < ao_unknown) {
if (1 != sscanf (attributeBits.c_str(), "%qx", (long long unsigned int*) &attributeBitMask)) {
cerr << "Could not convert hex attribute mask" << endl;
return false;
} // if
}} // attributeBitMask, if
// get bit number and calculate bit mask if operating on a single attribute
int bitNum; { if (attributeOpcode > ao_unknown) {
if (1 != sscanf (attributeBits.c_str(), "%d", &bitNum)) {
cerr << "Could not convert bit number" << endl;
return false;
} // if
const uint64_t one = 1;
attributeBitMask = one << bitNum;
}} // bitNum, if
switch (attributeOpcode) {
// assign all attributes at once
case ao_assignall: attributes = attributeBitMask; break;
// set individual attribute(s)
case ao_set:
case ao_or: attributes |= attributeBitMask; break;
// clear individual attribute(s)
case ao_clear:
case ao_nand: attributes &= ~attributeBitMask; break;
// toggle individual attribute(s)
case ao_toggle:
case ao_xor: attributes ^= attributeBitMask; break;
// display a single attribute
case ao_get: {
cout << partNum+1 << ":" << bitNum << ":"
<< bool (attributeBitMask & attributes) << endl;
break;
} // case ao_get
default: break; // will never get here
} // switch
return true;
} // Attributes::OperateOnAttributes()
/*******************************
* *
* Non-class support functions *
* *
*******************************/
// Display attributes
ostream & operator<<(ostream & os, const Attributes & data) {
os << data.GetAttributes();
return os;
} // operator<<()