From a5d942f7fd9130c0ade9ec0c43c5ab37313299fd Mon Sep 17 00:00:00 2001 From: Paul Menzel Date: Tue, 19 Sep 2017 12:26:05 +0200 Subject: [PATCH] mesalib: Enable Vulkan drivers Description of Vulkan API [1]: > Vulkan is a low-overhead, cross-platform 3D graphics and compute API. > Vulkan targets high-performance realtime 3D graphics applications such > as video games and interactive media across all platforms. Compared > with OpenGL and Direct3D 11 and like Direct3D 12 and Mantle, Vulkan is > intended to offer higher performance and more balanced CPU/GPU usage. > Other major differences from Direct3D 11 (and prior) and OpenGL are > Vulkan being a considerably lower level API and offering parallel > tasking. Vulkan also has the ability to render 2D graphics > applications, however it is generally suited for 3D. In addition to > its lower CPU usage, Vulkan is also able to better distribute work > amongst multiple CPU cores. [1] https://en.wikipedia.org/wiki/Vulkan_(API) --- mesalib.be0 | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/mesalib.be0 b/mesalib.be0 index 203ecd7b9..ee6efd7b9 100755 --- a/mesalib.be0 +++ b/mesalib.be0 @@ -63,7 +63,8 @@ mee_configure() { --enable-glx-tls \ --with-llvm-shared-libs \ --with-egl-platforms="drm,x11" \ - --with-gallium-drivers="nouveau,r600,radeonsi,svga,swrast" + --with-gallium-drivers="nouveau,r600,radeonsi,svga,swrast" \ + --with-vulkan-drivers="intel,radeon" } #mee_build() {