diff --git a/drivers/gpu/drm/v3d/v3d_bo.c b/drivers/gpu/drm/v3d/v3d_bo.c index 427a1c405b190..cd85f997b058c 100644 --- a/drivers/gpu/drm/v3d/v3d_bo.c +++ b/drivers/gpu/drm/v3d/v3d_bo.c @@ -107,6 +107,7 @@ v3d_bo_create_finish(struct drm_gem_object *obj) struct v3d_dev *v3d = to_v3d_dev(obj->dev); struct v3d_bo *bo = to_v3d_bo(obj); struct sg_table *sgt; + u64 align; int ret; /* So far we pin the BO in the MMU for its lifetime, so use @@ -116,6 +117,15 @@ v3d_bo_create_finish(struct drm_gem_object *obj) if (IS_ERR(sgt)) return PTR_ERR(sgt); + if (!v3d->gemfs) + align = SZ_4K; + else if (obj->size >= SZ_1M) + align = SZ_1M; + else if (obj->size >= SZ_64K) + align = SZ_64K; + else + align = SZ_4K; + spin_lock(&v3d->mm_lock); /* Allocate the object's space in the GPU's page tables. * Inserting PTEs will happen later, but the offset is for the @@ -123,7 +133,7 @@ v3d_bo_create_finish(struct drm_gem_object *obj) */ ret = drm_mm_insert_node_generic(&v3d->mm, &bo->node, obj->size >> V3D_MMU_PAGE_SHIFT, - SZ_4K >> V3D_MMU_PAGE_SHIFT, 0, 0); + align >> V3D_MMU_PAGE_SHIFT, 0, 0); spin_unlock(&v3d->mm_lock); if (ret) return ret; @@ -143,10 +153,17 @@ struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv, size_t unaligned_size) { struct drm_gem_shmem_object *shmem_obj; + struct v3d_dev *v3d = to_v3d_dev(dev); struct v3d_bo *bo; int ret; - shmem_obj = drm_gem_shmem_create(dev, unaligned_size); + /* Let the user opt out of allocating the BOs with THP */ + if (v3d->gemfs) + shmem_obj = drm_gem_shmem_create_with_mnt(dev, unaligned_size, + v3d->gemfs); + else + shmem_obj = drm_gem_shmem_create(dev, unaligned_size); + if (IS_ERR(shmem_obj)) return ERR_CAST(shmem_obj); bo = to_v3d_bo(&shmem_obj->base);