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FearGame

Qt/C++ state machine to drive fear conditioning with sound stimuli and video acquisition

Configuration

Experimental configuration is done by an INI file.

UI

User interface is implemented in C++/Qt. The application provides a minimal user control to:

  • choose a configuration file
  • start / stop
  • pause / resume

Arduino engine

Provides low level timing of executing digital pulses. Communication is done via serial commands.

Classes:

  • DriverSerial :: provides non-blocking serial message buffer
  • DigitalPulse :: provides non-blocking digital pulse
  • EventHandler :: provides interrupt safe event que
  • HardwareLayout :: specific configuration based on FearGame setup, inherits from EventHandler

Experimental Layout

The experimental layout include specific signals encoding experimental stimuli.

Pins Variable Description
2 PIN_I_SYNC_Basler frame acquired signal nVista camera
3 PIN_I_SYNC_nVista frame acquired signal Basler camera
4 PIN_O_TRIG_Basler trigger Basler camera frame
5 PIN_O_TRIG_nVista trigger nVista camera
6 PIN_O_TRIG_TDT trigger TDT sound system
7 PIN_O_TRIG_SHOCK trigger shock
8 PIN_O_VLTG_Basler power voltage Basler camera
9 PIN_O_STOP_Basler stop acquisition Basler camera

List days per commits

git log --all|grep Date|cut -d " " -f4,5,6,8|awk -F"\t" 'OFS="\t"{LIST[$1]++}END{for(key in LIST) print key,LIST[key]}'

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Qt/C++ state machine to drive fear conditioning with sound stimuli and video acquisition

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