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Staging: hv: osd.h: codingstyle cleanups
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This fixes up the coding style issues in osd.h, with the exception of
the typedefs, they will be removed later.

Cc: Hank Janssen <hjanssen@microsoft.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
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Greg Kroah-Hartman committed Sep 15, 2009
1 parent 4983b39 commit 0ccafb3
Showing 1 changed file with 16 additions and 20 deletions.
36 changes: 16 additions & 20 deletions drivers/staging/hv/osd.h
Original file line number Diff line number Diff line change
Expand Up @@ -27,32 +27,28 @@


/* Defines */
#define ALIGN_UP(value, align) (((value) & (align-1)) ? \
(((value) + (align-1)) & ~(align-1)) : \
(value))
#define ALIGN_DOWN(value, align) ((value) & ~(align-1))
#define NUM_PAGES_SPANNED(addr, len) ((ALIGN_UP(addr+len, PAGE_SIZE) - \
ALIGN_DOWN(addr, PAGE_SIZE)) >> \
PAGE_SHIFT)



#define ALIGN_UP(value, align) ( ((value) & (align-1))? ( ((value) + (align-1)) & ~(align-1) ): (value) )
#define ALIGN_DOWN(value, align) ( (value) & ~(align-1) )
#define NUM_PAGES_SPANNED(addr, len) ( (ALIGN_UP(addr+len, PAGE_SIZE) - ALIGN_DOWN(addr, PAGE_SIZE)) >> PAGE_SHIFT )

#define LOWORD(dw) ((unsigned short) (dw))
#define HIWORD(dw) ((unsigned short) (((unsigned int) (dw) >> 16) & 0xFFFF))
#define LOWORD(dw) ((unsigned short)(dw))
#define HIWORD(dw) ((unsigned short)(((unsigned int) (dw) >> 16) & 0xFFFF))

typedef struct _DLIST_ENTRY {
struct _DLIST_ENTRY *Flink;
struct _DLIST_ENTRY *Blink;
struct _DLIST_ENTRY *Flink;
struct _DLIST_ENTRY *Blink;
} DLIST_ENTRY;


/* Other types */

/* typedef unsigned char GUID[16]; */

typedef struct {
unsigned char Data[16];
unsigned char Data[16];
} GUID;

struct osd_waitevent {
int condition;
int condition;
wait_queue_head_t event;
};

Expand All @@ -61,15 +57,15 @@ struct osd_waitevent {
extern void *osd_VirtualAllocExec(unsigned int size);

extern void *osd_PageAlloc(unsigned int count);
extern void osd_PageFree(void* page, unsigned int count);
extern void osd_PageFree(void *page, unsigned int count);

extern struct osd_waitevent *osd_WaitEventCreate(void);
extern void osd_WaitEventSet(struct osd_waitevent *waitEvent);
extern int osd_WaitEventWait(struct osd_waitevent *waitEvent);

/* If >0, waitEvent got signaled. If ==0, timeout. If < 0, error */
extern int osd_WaitEventWaitEx(struct osd_waitevent *waitEvent, u32 TimeoutInMs);

extern int osd_WaitEventWaitEx(struct osd_waitevent *waitEvent,
u32 TimeoutInMs);

int osd_schedule_callback(struct workqueue_struct *wq,
void (*func)(void *),
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