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PS3: gelic: Allocate the bounce buffer dynamically
Allocate the bouce buffer for the wireless command dynamically. Signed-off-by: Masakazu Mokuno <mokuno@sm.sony.co.jp> Signed-off-by: John W. Linville <linville@tuxdriver.com>
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Masakazu Mokuno
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John W. Linville
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Jun 3, 2008
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