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r: 242008
b: refs/heads/master
c: a5ccc48
h: refs/heads/master
v: v3
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Sakari Ailus authored and Mauro Carvalho Chehab committed Mar 22, 2011
1 parent 20d0af2 commit 19f7fcf
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2 changes: 1 addition & 1 deletion [refs]
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@@ -1,2 +1,2 @@
---
refs/heads/master: 53e269c102fbaf77e7dc526b1606ad4a48e57200
refs/heads/master: a5ccc48a7c48610e7f92fa599406738d69195d51
42 changes: 42 additions & 0 deletions trunk/Documentation/media-framework.txt
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Expand Up @@ -216,3 +216,45 @@ Links have flags that describe the link capabilities and state.
modified at runtime. If MEDIA_LNK_FL_IMMUTABLE is set, then
MEDIA_LNK_FL_ENABLED must also be set since an immutable link is always
enabled.


Graph traversal
---------------

The media framework provides APIs to iterate over entities in a graph.

To iterate over all entities belonging to a media device, drivers can use the
media_device_for_each_entity macro, defined in include/media/media-device.h.

struct media_entity *entity;

media_device_for_each_entity(entity, mdev) {
/* entity will point to each entity in turn */
...
}

Drivers might also need to iterate over all entities in a graph that can be
reached only through enabled links starting at a given entity. The media
framework provides a depth-first graph traversal API for that purpose.

Note that graphs with cycles (whether directed or undirected) are *NOT*
supported by the graph traversal API. To prevent infinite loops, the graph
traversal code limits the maximum depth to MEDIA_ENTITY_ENUM_MAX_DEPTH,
currently defined as 16.

Drivers initiate a graph traversal by calling

media_entity_graph_walk_start(struct media_entity_graph *graph,
struct media_entity *entity);

The graph structure, provided by the caller, is initialized to start graph
traversal at the given entity.

Drivers can then retrieve the next entity by calling

media_entity_graph_walk_next(struct media_entity_graph *graph);

When the graph traversal is complete the function will return NULL.

Graph traversal can be interrupted at any moment. No cleanup function call is
required and the graph structure can be freed normally.
115 changes: 115 additions & 0 deletions trunk/drivers/media/media-entity.c
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Expand Up @@ -84,6 +84,121 @@ media_entity_cleanup(struct media_entity *entity)
}
EXPORT_SYMBOL_GPL(media_entity_cleanup);

/* -----------------------------------------------------------------------------
* Graph traversal
*/

static struct media_entity *
media_entity_other(struct media_entity *entity, struct media_link *link)
{
if (link->source->entity == entity)
return link->sink->entity;
else
return link->source->entity;
}

/* push an entity to traversal stack */
static void stack_push(struct media_entity_graph *graph,
struct media_entity *entity)
{
if (graph->top == MEDIA_ENTITY_ENUM_MAX_DEPTH - 1) {
WARN_ON(1);
return;
}
graph->top++;
graph->stack[graph->top].link = 0;
graph->stack[graph->top].entity = entity;
}

static struct media_entity *stack_pop(struct media_entity_graph *graph)
{
struct media_entity *entity;

entity = graph->stack[graph->top].entity;
graph->top--;

return entity;
}

#define stack_peek(en) ((en)->stack[(en)->top - 1].entity)
#define link_top(en) ((en)->stack[(en)->top].link)
#define stack_top(en) ((en)->stack[(en)->top].entity)

/**
* media_entity_graph_walk_start - Start walking the media graph at a given entity
* @graph: Media graph structure that will be used to walk the graph
* @entity: Starting entity
*
* This function initializes the graph traversal structure to walk the entities
* graph starting at the given entity. The traversal structure must not be
* modified by the caller during graph traversal. When done the structure can
* safely be freed.
*/
void media_entity_graph_walk_start(struct media_entity_graph *graph,
struct media_entity *entity)
{
graph->top = 0;
graph->stack[graph->top].entity = NULL;
stack_push(graph, entity);
}
EXPORT_SYMBOL_GPL(media_entity_graph_walk_start);

/**
* media_entity_graph_walk_next - Get the next entity in the graph
* @graph: Media graph structure
*
* Perform a depth-first traversal of the given media entities graph.
*
* The graph structure must have been previously initialized with a call to
* media_entity_graph_walk_start().
*
* Return the next entity in the graph or NULL if the whole graph have been
* traversed.
*/
struct media_entity *
media_entity_graph_walk_next(struct media_entity_graph *graph)
{
if (stack_top(graph) == NULL)
return NULL;

/*
* Depth first search. Push entity to stack and continue from
* top of the stack until no more entities on the level can be
* found.
*/
while (link_top(graph) < stack_top(graph)->num_links) {
struct media_entity *entity = stack_top(graph);
struct media_link *link = &entity->links[link_top(graph)];
struct media_entity *next;

/* The link is not enabled so we do not follow. */
if (!(link->flags & MEDIA_LNK_FL_ENABLED)) {
link_top(graph)++;
continue;
}

/* Get the entity in the other end of the link . */
next = media_entity_other(entity, link);

/* Was it the entity we came here from? */
if (next == stack_peek(graph)) {
link_top(graph)++;
continue;
}

/* Push the new entity to stack and start over. */
link_top(graph)++;
stack_push(graph, next);
}

return stack_pop(graph);
}
EXPORT_SYMBOL_GPL(media_entity_graph_walk_next);

/* -----------------------------------------------------------------------------
* Links management
*/

static struct media_link *media_entity_add_link(struct media_entity *entity)
{
if (entity->num_links >= entity->max_links) {
Expand Down
15 changes: 15 additions & 0 deletions trunk/include/media/media-entity.h
Original file line number Diff line number Diff line change
Expand Up @@ -113,10 +113,25 @@ static inline u32 media_entity_subtype(struct media_entity *entity)
return entity->type & MEDIA_ENT_SUBTYPE_MASK;
}

#define MEDIA_ENTITY_ENUM_MAX_DEPTH 16

struct media_entity_graph {
struct {
struct media_entity *entity;
int link;
} stack[MEDIA_ENTITY_ENUM_MAX_DEPTH];
int top;
};

int media_entity_init(struct media_entity *entity, u16 num_pads,
struct media_pad *pads, u16 extra_links);
void media_entity_cleanup(struct media_entity *entity);
int media_entity_create_link(struct media_entity *source, u16 source_pad,
struct media_entity *sink, u16 sink_pad, u32 flags);

void media_entity_graph_walk_start(struct media_entity_graph *graph,
struct media_entity *entity);
struct media_entity *
media_entity_graph_walk_next(struct media_entity_graph *graph);

#endif

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