-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
ath5k: correct padding in tx descriptors
when setting up the tx descriptors for the hardware we must account for any padding between the header and the data we might have added previously. frame len is the length of the frame in the air (including FCS but no padding) and buffer len is the length of the buffer (including padding, but without FCS). changing the way ah_setup_tx_desc is called: now excluding the FCS, since it's easier to add that in the function where we need it. before this fix we sent trailing zero bytes after the packet (because frame len included the padding) which was not a big problem without WEP, but with WEP this resultes in a wrong WEP checksum and the packet is discarded - which is how i noticed at all ;) an easy way to run into header padding problems, btw, is to connect to a QoS (WME) enabled access point (eg. madwifi) - QoS data frames are 2 byte longer and will require padding. this patch applies on top of luis latest patch series from 04.02.2008. drivers/net/wireless/ath5k/base.c: Changes-licensed-under: 3-Clause-BSD drivers/net/wireless/ath5k/hw.c: Changes-licensed-under: ISC Signed-off-by: Bruno Randolf <bruno@thinktube.com> Signed-off-by: John W. Linville <linville@tuxdriver.com>
- Loading branch information
Bruno Randolf
authored and
John W. Linville
committed
Feb 15, 2008
1 parent
bd196ec
commit 281c56d
Showing
2 changed files
with
22 additions
and
16 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters