-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
x86_64: fake pxm-to-node mapping for fake numa
For NUMA emulation, our SLIT should represent the true NUMA topology of the system but our proximity domain to node ID mapping needs to reflect the emulated state. When NUMA emulation has successfully setup fake nodes on the system, a new function, acpi_fake_nodes() is called. This function determines the proximity domain (_PXM) for each true node found on the system. It then finds which emulated nodes have been allocated on this true node as determined by its starting address. The node ID to PXM mapping is changed so that each fake node ID points to the PXM of the true node that it is located on. If the machine failed to register a SLIT, then we assume there is no special requirement for emulated node affinity so we use the default LOCAL_DISTANCE, which is newly exported to this code, as our measurement if the emulated nodes appear in the same PXM. Otherwise, we use REMOTE_DISTANCE. PXM_INVAL and NID_INVAL are also exported to the ACPI header file so that we can compare node_to_pxm() results in generic code (in this case, the SRAT code). Cc: Len Brown <lenb@kernel.org> Signed-off-by: David Rientjes <rientjes@google.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Andi Kleen <ak@suse.de> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
- Loading branch information
David Rientjes
authored and
Linus Torvalds
committed
Jul 22, 2007
1 parent
3af044e
commit 3484d79
Showing
6 changed files
with
96 additions
and
7 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters