-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
The problem in console mode is lack of linear memory. We can solve that by dropping to 16bpp. The mode setting X server will allocate its own GEM framebuffer in 32bpp and all will be well. We could just do 16bpp anyway but that would be a regression on the lower modes as many distributions don't yet ship the generic mode setting KMS drivers. Signed-off-by: Alan Cox <alan@linux.intel.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
- Loading branch information
Alan Cox
authored and
Dave Airlie
committed
Apr 27, 2012
1 parent
1b2db4c
commit 3aad16d
Showing
5 changed files
with
16 additions
and
25 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters