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Blackfin: add an early shadow console
Add a memory based shadow console to keep a copy of the printk buffer in a location which can be found externally. This allows bootloaders to locate and utilize the log buffer in case of silent (early/resume/etc...) crashes. Signed-off-by: Robin Getz <robin.getz@analog.com> Signed-off-by: Mike Frysinger <vapier@gentoo.org>
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Robin Getz
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Mike Frysinger
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Sep 17, 2009
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/* | ||
* manage a small early shadow of the log buffer which we can pass between the | ||
* bootloader so early crash messages are communicated properly and easily | ||
* | ||
* Copyright 2009 Analog Devices Inc. | ||
* | ||
* Enter bugs at http://blackfin.uclinux.org/ | ||
* | ||
* Licensed under the GPL-2 or later. | ||
*/ | ||
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#include <linux/kernel.h> | ||
#include <linux/init.h> | ||
#include <linux/console.h> | ||
#include <linux/string.h> | ||
#include <asm/blackfin.h> | ||
#include <asm/irq_handler.h> | ||
#include <asm/early_printk.h> | ||
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#define SHADOW_CONSOLE_START (0x500) | ||
#define SHADOW_CONSOLE_END (0x1000) | ||
#define SHADOW_CONSOLE_MAGIC_LOC (0x4F0) | ||
#define SHADOW_CONSOLE_MAGIC (0xDEADBEEF) | ||
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static __initdata char *shadow_console_buffer = (char *)SHADOW_CONSOLE_START; | ||
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static __init void early_shadow_write(struct console *con, const char *s, | ||
unsigned int n) | ||
{ | ||
/* | ||
* save 2 bytes for the double null at the end | ||
* once we fail on a long line, make sure we don't write a short line afterwards | ||
*/ | ||
if ((shadow_console_buffer + n) <= (char *)(SHADOW_CONSOLE_END - 2)) { | ||
memcpy(shadow_console_buffer, s, n); | ||
shadow_console_buffer += n; | ||
shadow_console_buffer[0] = 0; | ||
shadow_console_buffer[1] = 0; | ||
} else | ||
shadow_console_buffer = (char *)SHADOW_CONSOLE_END; | ||
} | ||
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static __initdata struct console early_shadow_console = { | ||
.name = "early_shadow", | ||
.write = early_shadow_write, | ||
.flags = CON_BOOT | CON_PRINTBUFFER, | ||
.index = -1, | ||
.device = 0, | ||
}; | ||
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__init void enable_shadow_console(void) | ||
{ | ||
int *loc = (int *)SHADOW_CONSOLE_MAGIC_LOC; | ||
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if (!(early_shadow_console.flags & CON_ENABLED)) { | ||
register_console(&early_shadow_console); | ||
/* for now, assume things are going to fail */ | ||
*loc = SHADOW_CONSOLE_MAGIC; | ||
loc++; | ||
*loc = SHADOW_CONSOLE_START; | ||
} | ||
} | ||
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static __init int disable_shadow_console(void) | ||
{ | ||
/* | ||
* by the time pure_initcall runs, the standard console is enabled, | ||
* and the early_console is off, so unset the magic numbers | ||
* unregistering the console is taken care of in common code (See | ||
* ./kernel/printk:disable_boot_consoles() ) | ||
*/ | ||
int *loc = (int *)SHADOW_CONSOLE_MAGIC_LOC; | ||
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*loc = 0; | ||
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return 0; | ||
} | ||
pure_initcall(disable_shadow_console); |