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x86-64: Allow fbdev primary video code
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For some reason the 64-bit tree was doing this differently and
I can't see why it would need to.

This correct behaviour when you have two GPUs plugged in and
32-bit put the console in one place and 64-bit in another.

Signed-off-by: Dave Airlie <airlied@redhat.com>
LKML-Reference: <1262847894-27498-1-git-send-email-airlied@gmail.com>
Signed-off-by: H. Peter Anvin <hpa@zytor.com>
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Dave Airlie authored and H. Peter Anvin committed Feb 17, 2010
1 parent b0483e7 commit 477346f
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2 changes: 0 additions & 2 deletions arch/x86/Makefile
Original file line number Diff line number Diff line change
Expand Up @@ -135,9 +135,7 @@ drivers-$(CONFIG_OPROFILE) += arch/x86/oprofile/
# suspend and hibernation support
drivers-$(CONFIG_PM) += arch/x86/power/

ifeq ($(CONFIG_X86_32),y)
drivers-$(CONFIG_FB) += arch/x86/video/
endif

####
# boot loader support. Several targets are kept for legacy purposes
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4 changes: 0 additions & 4 deletions arch/x86/include/asm/fb.h
Original file line number Diff line number Diff line change
Expand Up @@ -12,10 +12,6 @@ static inline void fb_pgprotect(struct file *file, struct vm_area_struct *vma,
pgprot_val(vma->vm_page_prot) |= _PAGE_PCD;
}

#ifdef CONFIG_X86_32
extern int fb_is_primary_device(struct fb_info *info);
#else
static inline int fb_is_primary_device(struct fb_info *info) { return 0; }
#endif

#endif /* _ASM_X86_FB_H */

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