-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
drm/i915: add dynamic clock frequency control
There are several sources of unnecessary power consumption on Intel graphics systems. The first is the LVDS clock. TFTs don't suffer from persistence issues like CRTs, and so we can reduce the LVDS refresh rate when the screen is idle. It will be automatically upclocked when userspace triggers graphical activity. Beyond that, we can enable memory self refresh. This allows the memory to go into a lower power state when the graphics are idle. Finally, we can drop some clocks on the gpu itself. All of these things can be reenabled between frames when GPU activity is triggered, and so there should be no user visible graphical changes. Signed-off-by: Jesse Barnes <jesse.barnes@intel.com> Signed-off-by: Matthew Garrett <mjg@redhat.com> Signed-off-by: Eric Anholt <eric@anholt.net>
- Loading branch information
Jesse Barnes
authored and
Eric Anholt
committed
Sep 4, 2009
1 parent
0430296
commit 652c393
Showing
9 changed files
with
704 additions
and
45 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.