-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
powerpc/32: Pass device tree address as u64 to machine_init
u64 is used rather than phys_addr_t to keep things simple, as this is called from assembly code. Update callers to pass a 64-bit address in r3/r4. Other unused register assignments that were once parameters to machine_init are dropped. For FSL BookE, look up the physical address of the device tree from the effective address passed in r3 by the loader. This is required for situations where memory does not start at zero (due to AMP or IOMMU-less virtualization), and thus the IMA doesn't start at zero, and thus the device tree effective address does not equal the physical address. Signed-off-by: Scott Wood <scottwood@freescale.com> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
- Loading branch information
Scott Wood
authored and
Benjamin Herrenschmidt
committed
Sep 19, 2011
1 parent
6c49368
commit 6dece0e
Showing
6 changed files
with
39 additions
and
56 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters