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Input: make gamepad API keycodes more clear
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Shuffle the defines around so that it is clear that BTN_A, BTN_B, etc are
legacy definitions and not an accidental typos that need their own key codes.

Suggested-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Jiri Kosina committed Jun 27, 2013
1 parent d09bbfd commit 701ba53
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions include/uapi/linux/input.h
Original file line number Diff line number Diff line change
Expand Up @@ -506,15 +506,15 @@ struct input_keymap_entry {
#define BTN_DEAD 0x12f

#define BTN_GAMEPAD 0x130
#define BTN_A 0x130
#define BTN_SOUTH 0x130
#define BTN_B 0x131
#define BTN_A BTN_SOUTH
#define BTN_EAST 0x131
#define BTN_B BTN_EAST
#define BTN_C 0x132
#define BTN_X 0x133
#define BTN_NORTH 0x133
#define BTN_Y 0x134
#define BTN_X BTN_NORTH
#define BTN_WEST 0x134
#define BTN_Y BTN_WEST
#define BTN_Z 0x135
#define BTN_TL 0x136
#define BTN_TR 0x137
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