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Input: joystick - use ktime for measuring timing
The current codes in gameport and analog joystick drivers for the time accounting have a long-standing problem when the system is running with CPU freq; since the timing is measured via TSC or sample counter, the calculation isn't reliable. In this patch, as a simple fix, use the standard ktime to measure the timing. In case where no high resolution timer is available, use_ktime bool option is provided to both modules. Setting use_ktime=false switches to the old methods. Tested-by: Clemens Ladisch <clemens@ladisch.de> Signed-off-by: Takashi Iwai <tiwai@suse.de> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Takashi Iwai
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Dmitry Torokhov
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Sep 12, 2014
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