Skip to content

Commit

Permalink
drm/i915: reuse i915_gem_object_put_fence_reg for fence stealing code
Browse files Browse the repository at this point in the history
This has a few functional changes against the old code:

* a few more unnecessary loads and stores to the drm_i915_fence_reg
  objects. Also an unnecessary store to the hw fence register.

* zaps any userspace mappings before doing other flushes. Only changes
  anything when userspace does racy stuff against itself.

* also flush GTT domain. This is a noop, but still try to keep the
  bookkeeping correct.

Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Eric Anholt <eric@anholt.net>
  • Loading branch information
Daniel Vetter authored and Eric Anholt committed Feb 26, 2010
1 parent 1f7a6e3 commit 798750e
Showing 1 changed file with 3 additions and 26 deletions.
29 changes: 3 additions & 26 deletions drivers/gpu/drm/i915/i915_gem.c
Original file line number Diff line number Diff line change
Expand Up @@ -2460,39 +2460,16 @@ i915_gem_object_get_fence_reg(struct drm_gem_object *obj)
*/
drm_gem_object_reference(old_obj);

/* i915 uses fences for GPU access to tiled buffers */
if (IS_I965G(dev) || !old_obj_priv->active)
break;

/* This brings the object to the head of the LRU if it
* had been written to. The only way this should
* result in us waiting longer than the expected
* optimal amount of time is if there was a
* fence-using buffer later that was read-only.
*/
i915_gem_object_flush_gpu_write_domain(old_obj);
ret = i915_gem_object_wait_rendering(old_obj);
if (ret != 0) {
drm_gem_object_unreference(old_obj);
return ret;
}

break;
}

/*
* Zap this virtual mapping so we can set up a fence again
* for this object next time we need it.
*/
i915_gem_release_mmap(old_obj);

i = old_obj_priv->fence_reg;
reg = &dev_priv->fence_regs[i];

old_obj_priv->fence_reg = I915_FENCE_REG_NONE;
list_del_init(&old_obj_priv->fence_list);

ret = i915_gem_object_put_fence_reg(old_obj);
drm_gem_object_unreference(old_obj);
if (ret != 0)
return ret;
}

obj_priv->fence_reg = i;
Expand Down

0 comments on commit 798750e

Please sign in to comment.