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[SPARC64]: Fix quad-float multiply emulation.
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Something is wrong with the 3-multiply (vs. 4-multiply) optimized
version of _FP_MUL_MEAT_2_*(), so just use the slower version
which actually computes correct values.

Noticed by Rene Rebe

Signed-off-by: David S. Miller <davem@davemloft.net>
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David S. Miller committed Jul 27, 2006
1 parent 6482132 commit 92f2829
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion include/asm-sparc64/sfp-machine.h
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@
#define _FP_MUL_MEAT_D(R,X,Y) \
_FP_MUL_MEAT_1_wide(_FP_WFRACBITS_D,R,X,Y,umul_ppmm)
#define _FP_MUL_MEAT_Q(R,X,Y) \
_FP_MUL_MEAT_2_wide_3mul(_FP_WFRACBITS_Q,R,X,Y,umul_ppmm)
_FP_MUL_MEAT_2_wide(_FP_WFRACBITS_Q,R,X,Y,umul_ppmm)

#define _FP_DIV_MEAT_S(R,X,Y) _FP_DIV_MEAT_1_imm(S,R,X,Y,_FP_DIV_HELP_imm)
#define _FP_DIV_MEAT_D(R,X,Y) _FP_DIV_MEAT_1_udiv_norm(D,R,X,Y)
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