-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Change details: - Currently modules communicate with the FW using 32 byte command and response register. This limits the size of the command and response messages exchanged with the FW to 32 bytes. We need a mechanism to exchange the comamnds and responses exchange with FW that exceeds 32 bytes. - MSGQ implementation provides that facility. It removes the assumption that command/response queue size is precisely calculated to accommodate all concurrent FW commands/responses. The queue depth is made variable now, defined by a macro. A waiting command list is implemented to hold all the commands when there is no place in the command queue. Callback is implemented for each command entry to invoke the module posting the command, when there is space in the command queue and the command was finally posted to the queue. Module/Object information is embedded in the response for tracking purpose. Signed-off-by: Rasesh Mody <rmody@brocade.com> Signed-off-by: David S. Miller <davem@davemloft.net>
- Loading branch information
Rasesh Mody
authored and
David S. Miller
committed
Aug 11, 2011
1 parent
a6a5580
commit af027a3
Showing
7 changed files
with
918 additions
and
9 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.