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r: 25079
b: refs/heads/master
c: 6e3d4f2
h: refs/heads/master
i:
  25077: a7db9f7
  25075: 5d97e2d
  25071: 9e98983
v: v3
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Janos Farkas authored and Dominik Brodowski committed Mar 31, 2006
1 parent b717715 commit c0b7369
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2 changes: 1 addition & 1 deletion [refs]
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@@ -1,2 +1,2 @@
---
refs/heads/master: 9c8680e2cfbb60d5075f8caaf9d98276120bcc78
refs/heads/master: 6e3d4f25a561d15863ff4868a03780f59ba5ae8c
19 changes: 7 additions & 12 deletions trunk/Documentation/feature-removal-schedule.txt
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Expand Up @@ -127,6 +127,13 @@ Who: Christoph Hellwig <hch@lst.de>

---------------------------

What: EXPORT_SYMBOL(lookup_hash)
When: January 2006
Why: Too low-level interface. Use lookup_one_len or lookup_create instead.
Who: Christoph Hellwig <hch@lst.de>

---------------------------

What: CONFIG_FORCED_INLINING
When: June 2006
Why: Config option is there to see if gcc is good enough. (in january
Expand Down Expand Up @@ -234,15 +241,3 @@ Why: The USB subsystem has changed a lot over time, and it has been
Who: Greg Kroah-Hartman <gregkh@suse.de>

---------------------------

What: find_trylock_page
When: January 2007
Why: The interface no longer has any callers left in the kernel. It
is an odd interface (compared with other find_*_page functions), in
that it does not take a refcount to the page, only the page lock.
It should be replaced with find_get_page or find_lock_page if possible.
This feature removal can be reevaluated if users of the interface
cannot cleanly use something else.
Who: Nick Piggin <npiggin@suse.de>

---------------------------
11 changes: 5 additions & 6 deletions trunk/Documentation/input/joystick-parport.txt
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Expand Up @@ -36,12 +36,12 @@ with them.

All NES and SNES use the same synchronous serial protocol, clocked from
the computer's side (and thus timing insensitive). To allow up to 5 NES
and/or SNES gamepads and/or SNES mice connected to the parallel port at once,
the output lines of the parallel port are shared, while one of 5 available
input lines is assigned to each gamepad.
and/or SNES gamepads connected to the parallel port at once, the output
lines of the parallel port are shared, while one of 5 available input lines
is assigned to each gamepad.

This protocol is handled by the gamecon.c driver, so that's the one
you'll use for NES, SNES gamepads and SNES mice.
you'll use for NES and SNES gamepads.

The main problem with PC parallel ports is that they don't have +5V power
source on any of their pins. So, if you want a reliable source of power
Expand Down Expand Up @@ -106,7 +106,7 @@ A, Turbo B, Select and Start, and is connected through 5 wires, then it is
either a NES or NES clone and will work with this connection. SNES gamepads
also use 5 wires, but have more buttons. They will work as well, of course.

Pinout for NES gamepads Pinout for SNES gamepads and mice
Pinout for NES gamepads Pinout for SNES gamepads

+----> Power +-----------------------\
| 7 | o o o o | x x o | 1
Expand Down Expand Up @@ -454,7 +454,6 @@ uses the following kernel/module command line:
6 | N64 pad
7 | Sony PSX controller
8 | Sony PSX DDR controller
9 | SNES mouse

The exact type of the PSX controller type is autoprobed when used so
hot swapping should work (but is not recomended).
Expand Down
71 changes: 0 additions & 71 deletions trunk/Documentation/leds-class.txt

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