Skip to content

Commit

Permalink
Input: usbtouchscreen - allow reporting calibrated data
Browse files Browse the repository at this point in the history
This patch adds a module parameter to report either the raw
coordinate data or the hardware-calibrated coordinate data for
MicroTouch/3M touchscreens.  The default is set to the raw
coordinates for backwards compatibilty.

Signed-off-by: Dan Streetman <ddstreet@ieee.org>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
  • Loading branch information
Dan Streetman authored and Dmitry Torokhov committed Jan 11, 2009
1 parent 9334e90 commit c9cbf3d
Showing 1 changed file with 17 additions and 2 deletions.
19 changes: 17 additions & 2 deletions drivers/input/touchscreen/usbtouchscreen.c
Original file line number Diff line number Diff line change
Expand Up @@ -60,6 +60,10 @@ static int swap_xy;
module_param(swap_xy, bool, 0644);
MODULE_PARM_DESC(swap_xy, "If set X and Y axes are swapped.");

static int hwcalib_xy;
module_param(hwcalib_xy, bool, 0644);
MODULE_PARM_DESC(hwcalib_xy, "If set hw-calibrated X/Y are used if available");

/* device specifc data/functions */
struct usbtouch_usb;
struct usbtouch_device_info {
Expand Down Expand Up @@ -260,8 +264,13 @@ static int panjit_read_data(struct usbtouch_usb *dev, unsigned char *pkt)

static int mtouch_read_data(struct usbtouch_usb *dev, unsigned char *pkt)
{
dev->x = (pkt[8] << 8) | pkt[7];
dev->y = (pkt[10] << 8) | pkt[9];
if (hwcalib_xy) {
dev->x = (pkt[4] << 8) | pkt[3];
dev->y = 0xffff - ((pkt[6] << 8) | pkt[5]);
} else {
dev->x = (pkt[8] << 8) | pkt[7];
dev->y = (pkt[10] << 8) | pkt[9];
}
dev->touch = (pkt[2] & 0x40) ? 1 : 0;

return 1;
Expand Down Expand Up @@ -294,6 +303,12 @@ static int mtouch_init(struct usbtouch_usb *usbtouch)
return ret;
}

/* Default min/max xy are the raw values, override if using hw-calib */
if (hwcalib_xy) {
input_set_abs_params(usbtouch->input, ABS_X, 0, 0xffff, 0, 0);
input_set_abs_params(usbtouch->input, ABS_Y, 0, 0xffff, 0, 0);
}

return 0;
}
#endif
Expand Down

0 comments on commit c9cbf3d

Please sign in to comment.