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drm/radeon: move ring syncing after bo validation
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The function radeon_bo_list_validate can cause a
bo to move, resulting in a different sync_obj
and a dependency to wait for this move to finish.

Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Christian König authored and Dave Airlie committed Feb 29, 2012
1 parent a02fa39 commit cdac550
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Showing 2 changed files with 14 additions and 8 deletions.
1 change: 0 additions & 1 deletion drivers/gpu/drm/radeon/radeon.h
Original file line number Diff line number Diff line change
Expand Up @@ -836,7 +836,6 @@ struct radeon_cs_parser {
struct radeon_cs_reloc *relocs;
struct radeon_cs_reloc **relocs_ptr;
struct list_head validated;
bool sync_to_ring[RADEON_NUM_RINGS];
/* indices of various chunks */
int chunk_ib_idx;
int chunk_relocs_idx;
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21 changes: 14 additions & 7 deletions drivers/gpu/drm/radeon/radeon_cs.c
Original file line number Diff line number Diff line change
Expand Up @@ -85,12 +85,6 @@ int radeon_cs_parser_relocs(struct radeon_cs_parser *p)
radeon_bo_list_add_object(&p->relocs[i].lobj,
&p->validated);

if (p->relocs[i].robj->tbo.sync_obj && !(r->flags & RADEON_RELOC_DONT_SYNC)) {
struct radeon_fence *fence = p->relocs[i].robj->tbo.sync_obj;
if (!radeon_fence_signaled(fence)) {
p->sync_to_ring[fence->ring] = true;
}
}
} else
p->relocs[i].handle = 0;
}
Expand Down Expand Up @@ -118,11 +112,24 @@ static int radeon_cs_get_ring(struct radeon_cs_parser *p, u32 ring, s32 priority

static int radeon_cs_sync_rings(struct radeon_cs_parser *p)
{
bool sync_to_ring[RADEON_NUM_RINGS] = { };
int i, r;

for (i = 0; i < p->nrelocs; i++) {
if (!p->relocs[i].robj || !p->relocs[i].robj->tbo.sync_obj)
continue;

if (!(p->relocs[i].flags & RADEON_RELOC_DONT_SYNC)) {
struct radeon_fence *fence = p->relocs[i].robj->tbo.sync_obj;
if (!radeon_fence_signaled(fence)) {
sync_to_ring[fence->ring] = true;
}
}
}

for (i = 0; i < RADEON_NUM_RINGS; ++i) {
/* no need to sync to our own or unused rings */
if (i == p->ring || !p->sync_to_ring[i] || !p->rdev->ring[i].ready)
if (i == p->ring || !sync_to_ring[i] || !p->rdev->ring[i].ready)
continue;

if (!p->ib->fence->semaphore) {
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