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yaml
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r: 63845
b: refs/heads/master
c: acb7386
h: refs/heads/master
i:
  63843: 415b591
v: v3
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Adrian McMenamin authored and Linus Torvalds committed Aug 11, 2007
1 parent 9215ccc commit ce15ba6
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2 changes: 1 addition & 1 deletion [refs]
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---
refs/heads/master: 306c869c237a66fe85580f60558f105e3305d465
refs/heads/master: acb73865328bd6211a1452f39a4f660d26658918
22 changes: 13 additions & 9 deletions trunk/Documentation/fb/pvr2fb.txt
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Expand Up @@ -9,14 +9,13 @@ one found in the Dreamcast.
Advantages:

* It provides a nice large console (128 cols + 48 lines with 1024x768)
without using tiny, unreadable fonts.
without using tiny, unreadable fonts (NOT on the Dreamcast)
* You can run XF86_FBDev on top of /dev/fb0
* Most important: boot logo :-)

Disadvantages:

* Driver is currently limited to the Dreamcast PowerVR 2 implementation
at the time of this writing.
* Driver is largely untested on non-Dreamcast systems.

Configuration
=============
Expand All @@ -29,11 +28,16 @@ Accepted options:
font:X - default font to use. All fonts are supported, including the
SUN12x22 font which is very nice at high resolutions.

mode:X - default video mode. The following video modes are supported:
640x240-60, 640x480-60.

mode:X - default video mode with format [xres]x[yres]-<bpp>@<refresh rate>
The following video modes are supported:
640x640-16@60, 640x480-24@60, 640x480-32@60. The Dreamcast
defaults to 640x480-16@60. At the time of writing the
24bpp and 32bpp modes function poorly. Work to fix that is
ongoing

Note: the 640x240 mode is currently broken, and should not be
used for any reason. It is only mentioned as a reference.
used for any reason. It is only mentioned here as a reference.

inverse - invert colors on screen (for LCD displays)

Expand All @@ -52,10 +56,10 @@ output:X - output type. This can be any of the following: pal, ntsc, and
X11
===

XF86_FBDev should work, in theory. At the time of this writing it is
totally untested and may or may not even portray the beginnings of
working. If you end up testing this, please let me know!
XF86_FBDev has been shown to work on the Dreamcast in the past - though not yet
on any 2.6 series kernel.

--
Paul Mundt <lethal@linuxdc.org>
Updated by Adrian McMenamin <adrian@mcmen.demon.co.uk>

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