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r: 25112
b: refs/heads/master
c: 86dca4f
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v: v3
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Linus Torvalds committed Apr 2, 2006
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2 changes: 1 addition & 1 deletion [refs]
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---
refs/heads/master: 553ee5dc1a7a1fb04a6286b0c779481f7035bbd1
refs/heads/master: 86dca4f8e6ab1fd8a3fb5838163fc9d7990f416e
19 changes: 12 additions & 7 deletions trunk/Documentation/feature-removal-schedule.txt
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Expand Up @@ -127,13 +127,6 @@ Who: Christoph Hellwig <hch@lst.de>

---------------------------

What: EXPORT_SYMBOL(lookup_hash)
When: January 2006
Why: Too low-level interface. Use lookup_one_len or lookup_create instead.
Who: Christoph Hellwig <hch@lst.de>

---------------------------

What: CONFIG_FORCED_INLINING
When: June 2006
Why: Config option is there to see if gcc is good enough. (in january
Expand Down Expand Up @@ -241,3 +234,15 @@ Why: The USB subsystem has changed a lot over time, and it has been
Who: Greg Kroah-Hartman <gregkh@suse.de>

---------------------------

What: find_trylock_page
When: January 2007
Why: The interface no longer has any callers left in the kernel. It
is an odd interface (compared with other find_*_page functions), in
that it does not take a refcount to the page, only the page lock.
It should be replaced with find_get_page or find_lock_page if possible.
This feature removal can be reevaluated if users of the interface
cannot cleanly use something else.
Who: Nick Piggin <npiggin@suse.de>

---------------------------
11 changes: 6 additions & 5 deletions trunk/Documentation/input/joystick-parport.txt
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Expand Up @@ -36,12 +36,12 @@ with them.

All NES and SNES use the same synchronous serial protocol, clocked from
the computer's side (and thus timing insensitive). To allow up to 5 NES
and/or SNES gamepads connected to the parallel port at once, the output
lines of the parallel port are shared, while one of 5 available input lines
is assigned to each gamepad.
and/or SNES gamepads and/or SNES mice connected to the parallel port at once,
the output lines of the parallel port are shared, while one of 5 available
input lines is assigned to each gamepad.

This protocol is handled by the gamecon.c driver, so that's the one
you'll use for NES and SNES gamepads.
you'll use for NES, SNES gamepads and SNES mice.

The main problem with PC parallel ports is that they don't have +5V power
source on any of their pins. So, if you want a reliable source of power
Expand Down Expand Up @@ -106,7 +106,7 @@ A, Turbo B, Select and Start, and is connected through 5 wires, then it is
either a NES or NES clone and will work with this connection. SNES gamepads
also use 5 wires, but have more buttons. They will work as well, of course.

Pinout for NES gamepads Pinout for SNES gamepads
Pinout for NES gamepads Pinout for SNES gamepads and mice

+----> Power +-----------------------\
| 7 | o o o o | x x o | 1
Expand Down Expand Up @@ -454,6 +454,7 @@ uses the following kernel/module command line:
6 | N64 pad
7 | Sony PSX controller
8 | Sony PSX DDR controller
9 | SNES mouse

The exact type of the PSX controller type is autoprobed when used so
hot swapping should work (but is not recomended).
Expand Down
71 changes: 71 additions & 0 deletions trunk/Documentation/leds-class.txt
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LED handling under Linux
========================

If you're reading this and thinking about keyboard leds, these are
handled by the input subsystem and the led class is *not* needed.

In its simplest form, the LED class just allows control of LEDs from
userspace. LEDs appear in /sys/class/leds/. The brightness file will
set the brightness of the LED (taking a value 0-255). Most LEDs don't
have hardware brightness support so will just be turned on for non-zero
brightness settings.

The class also introduces the optional concept of an LED trigger. A trigger
is a kernel based source of led events. Triggers can either be simple or
complex. A simple trigger isn't configurable and is designed to slot into
existing subsystems with minimal additional code. Examples are the ide-disk,
nand-disk and sharpsl-charge triggers. With led triggers disabled, the code
optimises away.

Complex triggers whilst available to all LEDs have LED specific
parameters and work on a per LED basis. The timer trigger is an example.

You can change triggers in a similar manner to the way an IO scheduler
is chosen (via /sys/class/leds/<device>/trigger). Trigger specific
parameters can appear in /sys/class/leds/<device> once a given trigger is
selected.


Design Philosophy
=================

The underlying design philosophy is simplicity. LEDs are simple devices
and the aim is to keep a small amount of code giving as much functionality
as possible. Please keep this in mind when suggesting enhancements.


LED Device Naming
=================

Is currently of the form:

"devicename:colour"

There have been calls for LED properties such as colour to be exported as
individual led class attributes. As a solution which doesn't incur as much
overhead, I suggest these become part of the device name. The naming scheme
above leaves scope for further attributes should they be needed.


Known Issues
============

The LED Trigger core cannot be a module as the simple trigger functions
would cause nightmare dependency issues. I see this as a minor issue
compared to the benefits the simple trigger functionality brings. The
rest of the LED subsystem can be modular.

Some leds can be programmed to flash in hardware. As this isn't a generic
LED device property, this should be exported as a device specific sysfs
attribute rather than part of the class if this functionality is required.


Future Development
==================

At the moment, a trigger can't be created specifically for a single LED.
There are a number of cases where a trigger might only be mappable to a
particular LED (ACPI?). The addition of triggers provided by the LED driver
should cover this option and be possible to add without breaking the
current interface.

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