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drivers/video: fsl-diu-fb: store EDID data in the global object
Although the DIU driver creates five framebuffer devices, only the first one controls the physical display. The remaining four are virtual "AOIs". Therefore, the EDID data should be stored in the global fsl_diu_data object, instead of the per-framebuffer object. Signed-off-by: Timur Tabi <timur@freescale.com>
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Timur Tabi
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Nov 26, 2012
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