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gameport: don't export functions that are static inline
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This does not make sense and moreover causes build failures
on alpha.

Signed-off-by: Ivan Kokshaysky <ink@jurassic.park.msu.ru>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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Ivan Kokshaysky authored and Dmitry Torokhov committed Jan 3, 2008
1 parent 4c64681 commit f5ad586
Showing 1 changed file with 0 additions and 2 deletions.
2 changes: 0 additions & 2 deletions drivers/input/gameport/gameport.c
Original file line number Diff line number Diff line change
Expand Up @@ -38,8 +38,6 @@ EXPORT_SYMBOL(gameport_unregister_driver);
EXPORT_SYMBOL(gameport_open);
EXPORT_SYMBOL(gameport_close);
EXPORT_SYMBOL(gameport_rescan);
EXPORT_SYMBOL(gameport_cooked_read);
EXPORT_SYMBOL(gameport_set_name);
EXPORT_SYMBOL(gameport_set_phys);
EXPORT_SYMBOL(gameport_start_polling);
EXPORT_SYMBOL(gameport_stop_polling);
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