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drm/fourcc: Add formats R8, RG88, GR88
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The Kodi/XBMC developers want to transcode NV12 to RGB with OpenGL
shaders, importing the two source planes through
EGL_EXT_image_dma_buf_import. That requires importing the Y plane as an
R8 EGLImage and the UV plane as either an RG88 or GR88 EGLImage.

CC: Peter Frühberger <peter.fruehberger@gmail.com>
Cc: Rainer Hochecker <rainer.hochecker@onlinehome.de>
Cc: Benjamin Widawsky <benjamin.widawsky@intel.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Chad Versace <chad.versace@intel.com>
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Chad Versace authored and Daniel Vetter committed Jul 9, 2015
1 parent ec9f932 commit 1055e06
Showing 1 changed file with 7 additions and 0 deletions.
7 changes: 7 additions & 0 deletions include/uapi/drm/drm_fourcc.h
Original file line number Diff line number Diff line change
Expand Up @@ -34,6 +34,13 @@
/* color index */
#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */

/* 8 bpp Red */
#define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */

/* 16 bpp RG */
#define DRM_FORMAT_RG88 fourcc_code('R', 'G', '8', '8') /* [15:0] R:G 8:8 little endian */
#define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */

/* 8 bpp RGB */
#define DRM_FORMAT_RGB332 fourcc_code('R', 'G', 'B', '8') /* [7:0] R:G:B 3:3:2 */
#define DRM_FORMAT_BGR233 fourcc_code('B', 'G', 'R', '8') /* [7:0] B:G:R 2:3:3 */
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