-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
drm/i915: Implement PSF GV point support
PSF GV points are an additional factor that can limit the bandwidth available to display, separate from the traditional QGV points. Whereas traditional QGV points represent possible memory clock frequencies, PSF GV points reflect possible frequencies of the memory fabric. Switching between PSF GV points has the advantage of incurring almost no memory access block time and thus does not need to be accounted for in watermark calculations. This patch adds support for those on top of regular QGV points. Those are supposed to be used simultaneously, i.e we are always at some QGV and some PSF GV point, based on the current video mode requirements. Bspec: 64631, 53998 v2: Seems that initial assumption made during ml conversation was wrong, PCode rejects any masks containing points beyond the ones returned, so even though BSpec says we have around 8 points theoretically, we can mask/unmask only those which are returned, trying to manipulate those beyond causes a failure from PCode. So switched back to generating mask from 1 - num_qgv_points, where num_qgv_points is the actual amount of points, advertised by PCode. v3: - Extended restricted qgv point mask to 0xf, as we have now 3:2 bits for PSF GV points(Matt Roper) - Replaced val2 with NULL from PCode request, since its not being used(Matt Roper) - Replaced %d to 0x%x for better readability(thanks for spotting) Signed-off-by: Stanislav Lisovskiy <stanislav.lisovskiy@intel.com> Cc: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Matt Roper <matthew.d.roper@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20210531064845.4389-2-stanislav.lisovskiy@intel.com
- Loading branch information
Stanislav Lisovskiy
committed
Jul 27, 2021
1 parent
9243b96
commit 192fbfb
Showing
4 changed files
with
122 additions
and
5 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters