-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
RDMA/cma: Add IPv6 support for iWARP
Modify the type of local_addr and remote_addr fields in struct iw_cm_id from struct sockaddr_in to struct sockaddr_storage to hold IPv6 and IPv4 addresses uniformly. Change the references of local_addr and remote_addr in cxgb4, cxgb3, nes and amso drivers to match this. However to be able to actully run traffic over IPv6, low-level drivers have to add code to support this. Signed-off-by: Steve Wise <swise@opengridcomputing.com> Reviewed-by: Sean Hefty <sean.hefty@intel.com> [ Fix unused variable warnings when INFINIBAND_NES_DEBUG not set. - Roland ] Signed-off-by: Roland Dreier <roland@purestorage.com>
- Loading branch information
Steve Wise
authored and
Roland Dreier
committed
Aug 12, 2013
1 parent
c095ba7
commit 24d44a3
Showing
7 changed files
with
188 additions
and
152 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.