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drm/scheduler: rework entity flush, kill and fini
This was buggy because when we had to wait for entities which were killed as well we would just deadlock. Instead move all the dependency handling into the callbacks so that will all happen asynchronously. Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Luben Tuikov <luben.tuikov@amd.com> Link: https://patchwork.freedesktop.org/patch/msgid/20221014084641.128280-13-christian.koenig@amd.com
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Christian König
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Nov 3, 2022
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