Skip to content

Commit

Permalink
drm/vc4: Fix termination of the initial scan for branch targets.
Browse files Browse the repository at this point in the history
The loop is scanning until the original max_ip (size of the BO), but
we want to not examine any code after the PROG_END's delay slots.
There was a block trying to do that, except that we had some early
continue statements if the signal wasn't a PROG_END or a BRANCH.

The failure mode would be that a valid shader is rejected because some
undefined memory after the PROG_END slots is parsed as a branch and
the rest of its setup is illegal.  I haven't seen this in the wild,
but valgrind was complaining when about this up in the userland
simulator mode.

Signed-off-by: Eric Anholt <eric@anholt.net>
  • Loading branch information
Eric Anholt committed Nov 4, 2016
1 parent b2cdeb1 commit 457e67a
Showing 1 changed file with 8 additions and 11 deletions.
19 changes: 8 additions & 11 deletions drivers/gpu/drm/vc4/vc4_validate_shaders.c
Original file line number Diff line number Diff line change
Expand Up @@ -608,9 +608,7 @@ static bool
vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
{
uint32_t max_branch_target = 0;
bool found_shader_end = false;
int ip;
int shader_end_ip = 0;
int last_branch = -2;

for (ip = 0; ip < validation_state->max_ip; ip++) {
Expand All @@ -621,8 +619,13 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
uint32_t branch_target_ip;

if (sig == QPU_SIG_PROG_END) {
shader_end_ip = ip;
found_shader_end = true;
/* There are two delay slots after program end is
* signaled that are still executed, then we're
* finished. validation_state->max_ip is the
* instruction after the last valid instruction in the
* program.
*/
validation_state->max_ip = ip + 3;
continue;
}

Expand Down Expand Up @@ -676,15 +679,9 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
}
set_bit(after_delay_ip, validation_state->branch_targets);
max_branch_target = max(max_branch_target, after_delay_ip);

/* There are two delay slots after program end is signaled
* that are still executed, then we're finished.
*/
if (found_shader_end && ip == shader_end_ip + 2)
break;
}

if (max_branch_target > shader_end_ip) {
if (max_branch_target > validation_state->max_ip - 3) {
DRM_ERROR("Branch landed after QPU_SIG_PROG_END");
return false;
}
Expand Down

0 comments on commit 457e67a

Please sign in to comment.