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skbedit: allow the user to specify bitmask for mark
The user may want to use only some bits of the skb mark in his skbedit rules because the remaining part might be used by something else. Introduce the "mask" parameter to the skbedit actor in order to implement such functionality. When the mask is specified, only those bits selected by the latter are altered really changed by the actor, while the rest is left untouched. Signed-off-by: Antonio Quartulli <antonio@open-mesh.com> Signed-off-by: Jamal Hadi Salim <jhs@mojatatu.com> Signed-off-by: David S. Miller <davem@davemloft.net>
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Antonio Quartulli
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David S. Miller
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Oct 27, 2016
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Original file line number | Diff line number | Diff line change |
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@@ -27,6 +27,7 @@ struct tcf_skbedit { | |
u32 flags; | ||
u32 priority; | ||
u32 mark; | ||
u32 mask; | ||
u16 queue_mapping; | ||
u16 ptype; | ||
}; | ||
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