-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
of: Create platform devices for OF framebuffers
Create a platform device for each OF-declared framebuffer and have offb bind to these devices. Allows for real hot-unplugging and other drivers besides offb. Originally, offb created framebuffer devices while initializing its module by parsing the OF device tree. No actual Linux device was set up. This tied OF framebuffers to offb and makes writing other drivers for the OF framebuffers complicated. The absence of a Linux device further prevented real hot-unplugging. Adding a distinct platform device for each OF framebuffer solves both problems. Specifically, a DRM driver can now provide graphics output for modern userspace. Some of the offb init code is now located in the OF initialization. There's now also an implementation of of_platform_default_populate_init(), which was missing before. The OF side creates different devices for either OF display nodes or BootX displays as they require different handling by the driver. The offb drivers picks up each type of device and runs the appropriate fbdev initialization. Tested with OF display nodes on qemu's ppc64le target. v3: * declare variable 'node' with function scope (Rob) v2: * run PPC code as part of existing initialization (Rob) * add a few more error warnings (Javier) Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Reviewed-by: Rob Herring <robh@kernel.org> Link: https://patchwork.freedesktop.org/patch/msgid/20220419100405.12600-2-tzimmermann@suse.de
- Loading branch information
Thomas Zimmermann
committed
Apr 20, 2022
1 parent
ac2f033
commit 52b1b46
Showing
2 changed files
with
129 additions
and
52 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters