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drm/v3d: Create two functions to update all GPU stats variables
Currently, we manually perform all operations to update the GPU stats variables. Apart from the code repetition, this is very prone to errors, as we can see on commit 35f4f8c ("drm/v3d: Don't increment `enabled_ns` twice"). Therefore, create two functions to manage updating all GPU stats variables. Now, the jobs only need to call for `v3d_job_update_stats()` when the job is done and `v3d_job_start_stats()` when starting the job. Co-developed-by: Tvrtko Ursulin <tursulin@igalia.com> Signed-off-by: Tvrtko Ursulin <tursulin@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240420213632.339941-3-mcanal@igalia.com
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Maíra Canal
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Apr 23, 2024
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