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drm/radeon/kms: disable VGA rendering engine before taking over VRAM
Before we use any of VRAM, we need to disable the VGA rendering engine, this render text mode into a graphical framebuffer for scanout, however it does this on vblank, and can end up overwriting the GART table and r600 shader objects. Signed-off-by: Dave Airlie <airlied@redhat.com>
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Dave Airlie
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Dave Airlie
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Sep 18, 2009
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