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HID: magicmouse: simplify touch data bit manipulation
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The new format should be easier to read to determine which bits
correspond to which data. It also brings all the manipulation logic to
the top of the function. This makes size and orientation reading more
clear.

Note that the impetus for this change is the forthcoming support for the
Magic Trackpad, which has a different touch data protocol.

Signed-off-by: Chase Douglas <chase.douglas@canonical.com>
Acked-by: Michael Poole <mdpoole@troilus.org>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Chase Douglas authored and Jiri Kosina committed Sep 3, 2010
1 parent 0773590 commit 6de048b
Showing 1 changed file with 13 additions and 12 deletions.
25 changes: 13 additions & 12 deletions drivers/hid/hid-magicmouse.c
Original file line number Diff line number Diff line change
Expand Up @@ -158,18 +158,21 @@ static void magicmouse_emit_buttons(struct magicmouse_sc *msc, int state)
static void magicmouse_emit_touch(struct magicmouse_sc *msc, int raw_id, u8 *tdata)
{
struct input_dev *input = msc->input;
__s32 x_y = tdata[0] << 8 | tdata[1] << 16 | tdata[2] << 24;
int misc = tdata[5] | tdata[6] << 8;
int id = (misc >> 6) & 15;
int x = x_y << 12 >> 20;
int y = -(x_y >> 20);
int down = (tdata[7] & TOUCH_STATE_MASK) != TOUCH_STATE_NONE;
int id = (tdata[6] << 2 | tdata[5] >> 6) & 0xf;
int x = (tdata[1] << 28 | tdata[0] << 20) >> 20;
int y = -((tdata[2] << 24 | tdata[1] << 16) >> 20);
int size = tdata[5] & 0x3f;
int orientation = (tdata[6] >> 2) - 32;
int touch_major = tdata[3];
int touch_minor = tdata[4];
int state = tdata[7] & TOUCH_STATE_MASK;
int down = state != TOUCH_STATE_NONE;

/* Store tracking ID and other fields. */
msc->tracking_ids[raw_id] = id;
msc->touches[id].x = x;
msc->touches[id].y = y;
msc->touches[id].size = misc & 63;
msc->touches[id].size = size;

/* If requested, emulate a scroll wheel by detecting small
* vertical touch motions.
Expand All @@ -180,7 +183,7 @@ static void magicmouse_emit_touch(struct magicmouse_sc *msc, int raw_id, u8 *tda
int step_y = msc->touches[id].scroll_y - y;

/* Calculate and apply the scroll motion. */
switch (tdata[7] & TOUCH_STATE_MASK) {
switch (state) {
case TOUCH_STATE_START:
msc->touches[id].scroll_x = x;
msc->touches[id].scroll_y = y;
Expand Down Expand Up @@ -216,11 +219,9 @@ static void magicmouse_emit_touch(struct magicmouse_sc *msc, int raw_id, u8 *tda

/* Generate the input events for this touch. */
if (report_touches && down) {
int orientation = (misc >> 10) - 32;

input_report_abs(input, ABS_MT_TRACKING_ID, id);
input_report_abs(input, ABS_MT_TOUCH_MAJOR, tdata[3]);
input_report_abs(input, ABS_MT_TOUCH_MINOR, tdata[4]);
input_report_abs(input, ABS_MT_TOUCH_MAJOR, touch_major);
input_report_abs(input, ABS_MT_TOUCH_MINOR, touch_minor);
input_report_abs(input, ABS_MT_ORIENTATION, orientation);
input_report_abs(input, ABS_MT_POSITION_X, x);
input_report_abs(input, ABS_MT_POSITION_Y, y);
Expand Down

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