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Input: update the force feedback documentation
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Signed-off-by: Anssi Hannula <anssi.hannula@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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Anssi Hannula authored and Dmitry Torokhov committed Jul 19, 2006
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112 changes: 52 additions & 60 deletions Documentation/input/ff.txt
Original file line number Diff line number Diff line change
@@ -1,67 +1,37 @@
Force feedback for Linux.
By Johann Deneux <deneux@ifrance.com> on 2001/04/22.
Updated by Anssi Hannula <anssi.hannula@gmail.com> on 2006/04/09.
You may redistribute this file. Please remember to include shape.fig and
interactive.fig as well.
----------------------------------------------------------------------------

0. Introduction
1. Introduction
~~~~~~~~~~~~~~~
This document describes how to use force feedback devices under Linux. The
goal is not to support these devices as if they were simple input-only devices
(as it is already the case), but to really enable the rendering of force
effects.
At the moment, only I-Force devices are supported, and not officially. That
means I had to find out how the protocol works on my own. Of course, the
information I managed to grasp is far from being complete, and I can not
guarranty that this driver will work for you.
This document only describes the force feedback part of the driver for I-Force
devices. Please read joystick.txt before reading further this document.
This document only describes the force feedback part of the Linux input
interface. Please read joystick.txt and input.txt before reading further this
document.

2. Instructions to the user
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here are instructions on how to compile and use the driver. In fact, this
driver is the normal iforce, input and evdev drivers written by Vojtech
Pavlik, plus additions to support force feedback.
To enable force feedback, you have to:

1. have your kernel configured with evdev and a driver that supports your
device.
2. make sure evdev module is loaded and /dev/input/event* device files are
created.

Before you start, let me WARN you that some devices shake violently during the
initialisation phase. This happens for example with my "AVB Top Shot Pegasus".
To stop this annoying behaviour, move you joystick to its limits. Anyway, you
should keep a hand on your device, in order to avoid it to brake down if
should keep a hand on your device, in order to avoid it to break down if
something goes wrong.

At the kernel's compilation:
- Enable IForce/Serial
- Enable Event interface

Compile the modules, install them.

You also need inputattach.

You then need to insert the modules into the following order:
% modprobe joydev
% modprobe serport # Only for serial
% modprobe iforce
% modprobe evdev
% ./inputattach -ifor $2 & # Only for serial
If you are using USB, you don't need the inputattach step.

Please check that you have all the /dev/input entries needed:
cd /dev
rm js*
mkdir input
mknod input/js0 c 13 0
mknod input/js1 c 13 1
mknod input/js2 c 13 2
mknod input/js3 c 13 3
ln -s input/js0 js0
ln -s input/js1 js1
ln -s input/js2 js2
ln -s input/js3 js3

mknod input/event0 c 13 64
mknod input/event1 c 13 65
mknod input/event2 c 13 66
mknod input/event3 c 13 67
If you have a serial iforce device, you need to start inputattach. See
joystick.txt for details.

2.1 Does it work ?
~~~~~~~~~~~~~~~~~~
Expand All @@ -70,9 +40,9 @@ There is an utility called fftest that will allow you to test the driver.

3. Instructions to the developper
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All interactions are done using the event API. That is, you can use ioctl()
All interactions are done using the event API. That is, you can use ioctl()
and write() on /dev/input/eventXX.
This information is subject to change.
This information is subject to change.

3.1 Querying device capabilities
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Expand All @@ -86,18 +56,29 @@ int ioctl(int file_descriptor, int request, unsigned long *features);

Returns the features supported by the device. features is a bitfield with the
following bits:
- FF_X has an X axis (usually joysticks)
- FF_Y has an Y axis (usually joysticks)
- FF_WHEEL has a wheel (usually sterring wheels)
- FF_CONSTANT can render constant force effects
- FF_PERIODIC can render periodic effects (sine, triangle, square...)
- FF_PERIODIC can render periodic effects with the following waveforms:
- FF_SQUARE square waveform
- FF_TRIANGLE triangle waveform
- FF_SINE sine waveform
- FF_SAW_UP sawtooth up waveform
- FF_SAW_DOWN sawtooth down waveform
- FF_CUSTOM custom waveform
- FF_RAMP can render ramp effects
- FF_SPRING can simulate the presence of a spring
- FF_FRICTION can simulate friction
- FF_FRICTION can simulate friction
- FF_DAMPER can simulate damper effects
- FF_RUMBLE rumble effects (normally the only effect supported by rumble
pads)
- FF_RUMBLE rumble effects
- FF_INERTIA can simulate inertia
- FF_GAIN gain is adjustable
- FF_AUTOCENTER autocenter is adjustable

Note: In most cases you should use FF_PERIODIC instead of FF_RUMBLE. All
devices that support FF_RUMBLE support FF_PERIODIC (square, triangle,
sine) and the other way around.

Note: The exact syntax FF_CUSTOM is undefined for the time being as no driver
supports it yet.


int ioctl(int fd, EVIOCGEFFECTS, int *n);
Expand All @@ -108,7 +89,7 @@ Returns the number of effects the device can keep in its memory.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#include <linux/input.h>
#include <sys/ioctl.h>

int ioctl(int file_descriptor, int request, struct ff_effect *effect);

"request" must be EVIOCSFF.
Expand All @@ -120,6 +101,9 @@ to the unique id assigned by the driver. This data is required for performing
some operations (removing an effect, controlling the playback).
This if field must be set to -1 by the user in order to tell the driver to
allocate a new effect.

Effects are file descriptor specific.

See <linux/input.h> for a description of the ff_effect struct. You should also
find help in a few sketches, contained in files shape.fig and interactive.fig.
You need xfig to visualize these files.
Expand All @@ -128,8 +112,8 @@ You need xfig to visualize these files.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
int ioctl(int fd, EVIOCRMFF, effect.id);

This makes room for new effects in the device's memory. Please note this won't
stop the effect if it was playing.
This makes room for new effects in the device's memory. Note that this also
stops the effect if it was playing.

3.4 Controlling the playback of effects
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Expand All @@ -149,22 +133,21 @@ Control of playing is done with write(). Below is an example:
play.type = EV_FF;
play.code = effect.id;
play.value = 3;

write(fd, (const void*) &play, sizeof(play));
...
/* Stop an effect */
stop.type = EV_FF;
stop.code = effect.id;
stop.value = 0;

write(fd, (const void*) &play, sizeof(stop));

3.5 Setting the gain
~~~~~~~~~~~~~~~~~~~~
Not all devices have the same strength. Therefore, users should set a gain
factor depending on how strong they want effects to be. This setting is
persistent across access to the driver, so you should not care about it if
you are writing games, as another utility probably already set this for you.
persistent across access to the driver.

/* Set the gain of the device
int gain; /* between 0 and 100 */
Expand Down Expand Up @@ -204,11 +187,14 @@ type of device, not all parameters can be dynamically updated. For example,
the direction of an effect cannot be updated with iforce devices. In this
case, the driver stops the effect, up-load it, and restart it.

Therefore it is recommended to dynamically change direction while the effect
is playing only when it is ok to restart the effect with a replay count of 1.

3.8 Information about the status of effects
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Every time the status of an effect is changed, an event is sent. The values
and meanings of the fields of the event are as follows:

struct input_event {
/* When the status of the effect changed */
struct timeval time;
Expand All @@ -225,3 +211,9 @@ struct input_event {

FF_STATUS_STOPPED The effect stopped playing
FF_STATUS_PLAYING The effect started to play

NOTE: Status feedback is only supported by iforce driver. If you have
a really good reason to use this, please contact
linux-joystick@atrey.karlin.mff.cuni.cz or anssi.hannula@gmail.com
so that support for it can be added to the rest of the drivers.

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