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drm/vc4: Add a bitmap of branch targets during shader validation.
This isn't used yet, it's just a first step toward loop validation. During the main parsing of instructions, we need to know when we hit a new basic block so that we can reset validated state. v2: Fix a stray semicolon after an if block. (caught by kbuild test). Signed-off-by: Eric Anholt <eric@anholt.net>
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Eric Anholt
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Jul 15, 2016
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