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drm/virtio: rework virtio_gpu_execbuffer_ioctl fencing
Rework fencing workflow, starting with virtio_gpu_execbuffer_ioctl. Stop using ttm helpers, use the virtio_gpu_array_* helpers (which work on the reservation objects directly) instead. Also store the object array in struct virtio_gpu_vbuffer, so we explicitly keep a reference of all buffers used instead of depending on ttm_bo_put() checking whenever the object is actually idle before releasing it. New workflow: (1) All gem objects needed by a command are added to a virtio_gpu_object_array. (2) All reservation objects will be locked (virtio_gpu_array_lock_resv). (3) virtio_gpu_fence_emit() completes fence initialization. (4) fence gets added to the objects, reservation objects are unlocked (virtio_gpu_array_add_fence, virtio_gpu_array_unlock_resv). (5) virtio command is submitted to the host. (6) The completion callback (virtio_gpu_dequeue_ctrl_func) will drop object references and free virtio_gpu_object_array. v6: rewrite most of the patch. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Chia-I Wu <olvaffe@gmail.com> Link: http://patchwork.freedesktop.org/patch/msgid/20190829103301.3539-9-kraxel@redhat.com
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Gerd Hoffmann
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Sep 4, 2019
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