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added readme

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osotnych
osotnych committed Aug 11, 2017
1 parent 6fa8539 commit 54e5420d313104e184428e30099d9fd613587816
Showing with 11,828 additions and 37 deletions.
  1. +29 −0 README.txt
  2. BIN WoodenMan.exe
  3. +165 −0 WoodenMan/Assembly-CSharp-Editor.csproj
  4. +205 −0 WoodenMan/Assembly-CSharp.csproj
  5. +2 −2 WoodenMan/Assets/Mannequin_Doll/Models/Unity5_3/Mannequin_5_3_Optimized-fixed.fbm.meta
  6. +1 −1 WoodenMan/Assets/Scripts/runLiveVNect.cs
  7. +2 −3 .../{Mannequin_Doll/Models/Unity5/Mannequin_5_Remesh.fbm.meta → StreamingAssets/Football_2.txt.meta}
  8. BIN WoodenMan/Library/AssetServerCacheV3
  9. BIN WoodenMan/Library/CurrentLayout.dwlt
  10. BIN WoodenMan/Library/EditorUserBuildSettings.asset
  11. BIN WoodenMan/Library/ProjectSettings.asset
  12. BIN WoodenMan/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
  13. BIN WoodenMan/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll.mdb
  14. BIN WoodenMan/Library/ScriptAssemblies/Assembly-CSharp.dll
  15. BIN WoodenMan/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
  16. +2 −2 WoodenMan/Library/ScriptAssemblies/BuiltinAssemblies.stamp
  17. BIN WoodenMan/Library/ScriptMapper
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  163. +547 −3 WoodenMan/Library/shadercompiler-UnityShaderCompiler.exe0.log
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  165. +603 −3 WoodenMan/Library/shadercompiler-UnityShaderCompiler.exe2.log
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  168. +589 −1 WoodenMan/Library/shadercompiler-UnityShaderCompiler.exe5.log
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  170. +589 −1 WoodenMan/Library/shadercompiler-UnityShaderCompiler.exe7.log
  171. BIN WoodenMan/ProjectSettings/ProjectSettings.asset
  172. +1 −1 WoodenMan/ProjectSettings/ProjectVersion.txt
  173. +15 −12 WoodenMan/WoodenMan.sln
  174. BIN WoodenMan_Data/Managed/Assembly-CSharp.dll
  175. BIN WoodenMan_Data/Managed/Google.ProtocolBuffers.dll
  176. BIN WoodenMan_Data/Managed/UnityEngine.Networking.dll
  177. BIN WoodenMan_Data/Managed/UnityEngine.PlaymodeTestsRunner.dll
  178. BIN WoodenMan_Data/Managed/UnityEngine.UI.dll
  179. BIN WoodenMan_Data/Managed/UnityEngine.dll
  180. BIN WoodenMan_Data/Managed/UnityEngine.dll.mdb
  181. BIN WoodenMan_Data/Mono/MonoPosixHelper.dll
  182. BIN WoodenMan_Data/Mono/mono.dll
  183. BIN WoodenMan_Data/Plugins/audioplugingvrunity.dll
  184. BIN WoodenMan_Data/Resources/unity default resources
  185. BIN WoodenMan_Data/Resources/unity_builtin_extra
  186. +189 −0 WoodenMan_Data/StreamingAssets/Football_2.txt
  187. BIN WoodenMan_Data/globalgamemanagers
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  189. BIN WoodenMan_Data/level0
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  191. +64 −0 WoodenMan_Data/output_log.txt
  192. BIN WoodenMan_Data/resources.assets
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  194. BIN WoodenMan_Data/sharedassets0.assets
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  196. +28 −0 mongoose/CMakeLists.txt
  197. +19 −0 mongoose/LICENSE
  198. +51 −0 mongoose/README.md
  199. +3 −0 mongoose/README_Easel.txt
  200. +547 −0 mongoose/UserManual.md
  201. BIN mongoose/lib/mongoose.lib
  202. BIN mongoose/lib/mongoose_old.lib
  203. +5,441 −0 mongoose/mongoose.c
  204. +386 −0 mongoose/mongoose.h
@@ -0,0 +1,29 @@
On the client side one has to send the global joint positions:

EXAMPLE:

//global variables and include mongoose library (the library available in the root of the folder)
#include "CWebSocketServer.hpp"

Common::CWebSocketServer m_WSTransceiver;
***************************************
//somewhere in the code updating/sending the joint positions for the WoodenMan
***************************************
std::stringstream wss;
auto& Joints = m_skeleton->getJoints(); //getting the joints
for (int ijk = 0; ijk < Joints.size(); ++ijk)
{
auto Pos3D = Joints[ijk]->getGlobalPosition();
wss << Pos3D[0] << ", " << Pos3D[1] << ", " << Pos3D[2];
if (ijk != (Joints.size() - 1))
wss << ", ";
}
m_WSTransceiver.SendData(wss.str());
****************************************


The order of joints defined in the WoodenMan\WoodenMan\Assets\runLiveVNect.cs

After building the main project WoodenMan, one can run the WoodenMan.exe.
Before sending anything to the WoodenMan, one has to start the WoodenMan.exe beforehand.
Only after that he or she can start the client.exe (your program) which will send the joint positions.
BIN +12 KB (100%) WoodenMan.exe
Binary file not shown.
@@ -0,0 +1,165 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{21BF2D74-B8F0-DEB9-D14A-AE125C749E62}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_1;UNITY_5_5;UNITY_5;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VIDEO;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_32;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\GoogleVR\Demos\Editor\DemoInputManagerEditor.cs" />
<Compile Include="Assets\GoogleVR\Editor\GvrAudioListenerEditor.cs" />
<Compile Include="Assets\GoogleVR\Editor\GvrAudioRoomEditor.cs" />
<Compile Include="Assets\GoogleVR\Editor\GvrAudioSoundfieldEditor.cs" />
<Compile Include="Assets\GoogleVR\Editor\GvrAudioSourceEditor.cs" />
<Compile Include="Assets\GoogleVR\Editor\GvrCompatibilityChecker.cs" />
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